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RK-Art is dedicated to fine Visual Artwork
As an experienced classical painting artist, I moved partially over to CG-artwork some decades ago. Today, research, medical visualisation and especially creating highly realistic human tissue, mainly skin, is the focus of my current work.
As being one of the first Beta-Testers for Texturing.xyz , provider of some of the currently best sources worldwide for extremely high quality Displacement and Cross-Polarized Colormap material, I was glad to te able to push the content that I created from their source material to a new level of detail in the final renderings with Arnold inside Cinema 4D.
[image-comparator title=“Comparison ZBrush-only / Texturingxyz-Maps“ left=“http://rk-art.com/wp-content/uploads/2016/05/Face-right_no-DOF_plain_4K.jpg“ right=“http://rk-art.com/wp-content/uploads/2016/05/Face-right_no-DOF_no-hair_Disp_4K.jpg“ width=“100%“ classes=“hover“][/image-comparator]
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